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RuntimeMapMaker 3D
  • Introduction
  • Document
    • 1️⃣Overview
    • 2️⃣Simple start up
    • 3️⃣Modify UnitBlock
    • 4️⃣Convert prefab to UnitBlock
  • Play
    • Play on runtime
  • Other
    • GrilleGolf
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Convert prefab to UnitBlock

PreviousModify UnitBlockNextPlay on runtime

Last updated 2 years ago

Convert source prefab to UnitBlock:

  • Before conversion, make sure you have created SourcePrefabTreeAsset, it is used to distinguish your unitBlock type.(You can create it by right click in the project panel "Create/RMM3D/TreeAssets/Source Prefab Tree Asset")

  • At "Convert Fbx" tab. You can see the SourcePrefabTreeAsset you created, drag and drop your source prefab to the treeview box on the left.

  • Up on the treeview box, you can choose what type of unitblock to convert.

  • After clicking the convert button, you can find the converted unitblock in the output directory.

  • Of course, you can also change the output directory in the settings tab.

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