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RuntimeMapMaker 3D
  • Introduction
  • Document
    • 1️⃣Overview
    • 2️⃣Simple start up
    • 3️⃣Modify UnitBlock
    • 4️⃣Convert prefab to UnitBlock
  • Play
    • Play on runtime
  • Other
    • GrilleGolf
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Play on runtime

PreviousConvert prefab to UnitBlockNextGrilleGolf

Last updated 2 years ago

  • In the upper left corner of the Game window, this is the area where we can save, load, and reset the map you have created, And undo, redo your design operations.

  • In the upper right corner of the Game window, You can choose different operation handlers, which can be used to Brush/Select/Delete/Move your unitBlock.

  • At the bottom of the game window is the unitBlock selection panel, which will be placed in different tabs according to different types.

  • On the left side of the game window, the vertical slider bar is used to change the map base when you operate the unitblock.